Yeah, climbing the ladder to chase that elusive Grand Master rank is fun, but it’s easy to get burned out. It may be a “gimmick” mode that won’t really see serious competitive play, but Archon mode is a fantastic way to ease players into the incredibly fast, incredibly complex nature of StarCraft II‘s multiplayer.īut while this is great and all for casual players, what all the dedicated fans who have been Zerg rushing since ’98? Fear not, my friends, Blizzard hasn’t forgotten you! The most significant addition for you guys is the new Automated Tournament Mode. It simply isn’t something that you can just pair up with a random player to do – you need someone who you can communicate with. The only real disadvantage of this mode is that it is almost impossible to pull off without having your partner in voice chat with you. If your partner is a skilled player, they can teach you strategies and such on-the-fly, and take over if you start to get overwhelmed. It’s also a great way for pros to “coach” newbies. Having, for example, one player focus on base building while the other commands the troops greatly eases the burden usually placed on players to be aware of every little thing that is happening. Well now, you can! In Archon mode, two players control a single team, facing of against either one, two, or three other “teams of two”. If you’ve ever watched competitive StarCraft, you’ve probably thought that you’d need to be two people at once to play at the same level the pros do.
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It feels more like something that was made by a fan in the Arcade rather than a full new mode from Blizzard.įortunately, Blizzard’s other “newbie friendly” mode – Archon mode, makes up for the lame co-op missions.
It’s cool that the mode has been added as it’s something that wasn’t there before and something that fans have asked for, but it feels really half-assed. Being able to play and “level up” as several different heroes, all with their own unique combat abilities and units, does add a bit of variation, but the lack of any real kind of linking story or cutscenes between the five short missions means that the mode will serve as no more than a temporary distraction.
In another, you have to kill several giant Zerg siege weapons before they destroyed a neutral base. The whole mode contains just five scenarios, and most of them boil down to “build up a base and stop this thing from happening.” In one scenario, you have to destroy trains before they make it from one side of the map to another – a mission that StarCraft veterans will remember as being ripped straight out of Wings of Liberty. Unfortunately, for those of you expecting a kind of full-fledged co-op campaign, you’re in for some disappointment. After all, StarCraft II‘s campaign is freaking awesome, so the idea of doing campaign style co-op missions with a buddy is definitely a good one. Co-op missions, the first of these, sounds like a fantastic idea. There are two entirely new game modes designed to beckon the more “casual” gamer, who would usually only play the game’s single-player component, into giving multiplayer a whirl. Legacy of The Void‘s multiplayer adds some new stuff that will appeal to both new and old RTS gamers, without shaking up too much of what made multiplayer StarCraft so great in the first place. While the game’s single-player campaign is obviously a very big part of it, the multiplayer is what most fans are going to be pouring their time into, so we felt it fair to review the two segments separately. StarCraft II is pretty much the only big one still going, so Legacy of The Void is the only thing RTS fans have had to look forward to for quite some time. The genre, which used to be one of the foremost multiplayer genres, has taken a back-seat to the likes of MOBAs and shooters. It’s not easy being an RTS fan these days.